The Pyro’s Flamethrower Range Bug
A while back I did a video of how the Pyro’s flamethrower worked, trying to debunk some other reports that you could get extra range out of it by aiming upwards, as if it were a firehose. Some other folks bravely took up the challenge of some contradictory data, and came to a startling conclusion: The Pyro’s flamethrower sometimes shoots farther or shorter than normal! At last, scientific validation for every Pyro frustrated because an enemy ought to be in-range, or everybody else frustrated because they knew they weren’t.
At some point I’ll collect all the scripts and console commands from those old tests, but for now I just wanted to put out some information for anyone with more time on their hands to investigate the problem.