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Tag Archives: tf2

  1. TF2’s 2010 halloween update: Notes on the Headless Horseless Horsemann October 28, 2010

    Posted in Games.

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  2. Art-pass contest done soon… September 21, 2010

    Posted in Games, Programming.

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  3. “Will I Blend?” August 5, 2010

    Posted in Programming.

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  4. TF2 Engineer update hints? July 6, 2010

    Posted in Games.

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  5. Improving compression blast… usability. June 8, 2010

    Posted in Games.

    3 comments
  6. 2fort_revamp is more popular than I thought… when you count the renamed ripoff. June 4, 2010

    Posted in Games.

    2 comments
  7. TF2 Texture Glitch & Temporary Fix May 28, 2010

    Posted in Games.

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  8. More GcfDiffer output May 27, 2010

    Posted in Games.

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  9. Valve changed their data: Mac support May 25, 2010

    Posted in Programming.

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  10. A peek into Valve’s updates May 19, 2010

    Posted in Games, Programming.

    2 comments
  11. PackBSP progress: File search order March 24, 2010

    Posted in Games, Programming.

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  12. The Pyro’s Flamethrower Range Bug March 14, 2010

    Posted in Games.

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  13. TF2 Backstab mechanics March 9, 2010

    Posted in Games.

    19 comments
  14. Valve’s handling of FGD files February 8, 2010

    Posted in Games, Programming.

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  15. The Pyro’s Problem: Afterburn versus smart enemies January 23, 2010

    Posted in Uncategorized.

    2 comments
  16. CTF_2fort_Revamp_b3 released January 19, 2010

    Posted in Games.

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  17. The many faces of ramps January 14, 2010

    Posted in Games.

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  18. Resuming ctf_2fort_revamp_b3 January 11, 2010

    Posted in Games.

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  19. TF2 Engineer update musings, cont. January 5, 2010

    Posted in Games.

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  20. No pipes! January 4, 2010

    Posted in Games.

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  21. TF2 Engineer update musings December 28, 2009

    Posted in Games.

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  22. Prevent Spawncamping December 15, 2009

    Posted in Games.

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