Submitting a bug report
To submit a bug report, please go to the Github page and create a new issue, posting a copy of packbsp_debug.log, which can be found in whatever folder you installed PackBsp to.
Problems and suggested courses of action
“PackBsp isn’t automatically finding  a certain dependency in my map, I keep needing to add it manually.”
- Please file a bug report, explaining the dependency which is missing and what chain of relationships pulls it in. For example, you may have a prop_static in your map that has a custom model, that model may have a custom skin, and that skin-material may have a custom texture, but the texture isn’t being seen.
“The ‘engine’ drop-down is blank or missing entries! I can’t find the game I want to run PackBsp for!'”
- Your Source SDK configuration may be corrupt or incomplete.
- Try briefly starting up the game that is missing.
- Try using the “Refresh SDK Content” option from the Source SDK launcher.
- If you are able to start the Hammer editor for a game, but cannot do the same for PackBsp, please file a bug report.
“I try to pick the steam directory, and it says that clientregistry.blob is being used by another process!”
- Steam is probably in the middle of reconfiguring itself somehow, such as with an update. Try again later.
- If trying again later doesn’t work, try restarting Steam.
- If problems persist please file a bug report.
“My env_projectedtexture
isn’t showing up.”
- PackBsp does not support dependencies which may be triggered by the I/O system in Hammer, since it is difficult to analyze and predict what it may do.
- The
env_projectedtexture
entity relies on the I/O system to set the texture that it must use. - Please inspect your map logic to determine what file(s) are needed, and add them manually.
“I have some map logic which the model that a prop shows, but when I trigger it the new model is missing.”
- PackBsp does not support dependencies which may be triggered by the I/O system in Hammer, since it is difficult to analyze and predict what it may do.
- Please inspect your map logic to determine what file(s) are needed, and add them manually.