I Wanted Orange (The machine would not make a mistake.)

PackBsp Support

Submitting a bug report

To submit a bug report, please go to the Github page and create a new issue, posting a copy of packbsp_debug.log, which can be found in whatever folder you installed PackBsp to.

Problems and suggested courses of action

"PackBsp isn't automatically finding  a certain dependency in my map, I keep needing to add it manually."

  • Please file a bug report, explaining the dependency which is missing and what chain of relationships pulls it in. For example, you may have a prop_static in your map that has a custom model, that model may have a custom skin, and that skin-material may have a custom texture, but the texture isn't being seen.

"The 'engine' drop-down is blank or missing entries! I can't find the game I want to run PackBsp for!'"

  • Your Source SDK configuration may be corrupt or incomplete.
  • Try briefly starting up the game that is missing.
  • Try using the "Refresh SDK Content" option from the Source SDK launcher.
  • If you are able to start the Hammer editor for a game, but cannot do the same for PackBsp, please file a bug report.

"I try to pick the steam directory, and it says that clientregistry.blob is being used by another process!"

  • Steam is probably in the middle of reconfiguring itself somehow, such as with an update. Try again later.
  • If trying again later doesn't work, try restarting Steam.
  • If problems persist please file a bug report.

"My env_projectedtexture isn't showing up."

  • PackBsp does not support dependencies which may be triggered by the I/O system in Hammer, since it is difficult to analyze and predict what it may do.
  • The env_projectedtexture entity relies on the I/O system to set the texture that it must use.
  • Please inspect your map logic to determine what file(s) are needed, and add them manually.

"I have some map logic which the model that a prop shows, but when I trigger it the new model is missing."

  • PackBsp does not support dependencies which may be triggered by the I/O system in Hammer, since it is difficult to analyze and predict what it may do.
  • Please inspect your map logic to determine what file(s) are needed, and add them manually.