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PackBSP status

March 4th, 2010

The FGD-parsing code is pretty well integrated now. Given an FGD and a BSP, it’s easy to find all the places that models/sounds/materials etc. are being used in the map entity data. ¬†There are some wrinkles for relationships not part of the FGD,¬† such as skyboxes on the “worldspawn” entity.

Right now I’m experimenting with rewriting the GUI as a backward/forward style interface (similar to an installer) and using the JSR-296 project along with property listeners. The older GUI code didn’t need any of this since it basically functioned as a convenient way to launch a command-line program. However, I’m ditching command-line support until end-users seems to want it.

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