See project page for the download link. This release is a bit hurried, since I’ll be away from civilization for the next two or three days.
Changes:
- Due to discovering an unresolved bug in model-parsing, all materials for a model are now packed, even if that model is static and some might not be used. This temporary workaround potentially increases the file-size of maps but does not run the risk of missing model-textures.
- Handles model-gibs (ragdoll and rigid) for non-static models, through parsing the
.phy
files. - Handles models’
$includemodel
settings, to pull in shared animations and sequences. - Support for special-case entities:
env_screenoverlay
material_modify_control
trigger_vphysics_motion
If you want another icon for this you can use this one I made
http://dl.dropbox.com/u/1142309/BSPbox.png