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Working on L4D2 support (2)

Not a lot of news, been busy with work-work. I’ve made some progress with adding multiple-SDK support to PackBSP (progress you can follow on the GitHub page, if so interested) but there’s still a ways to go in terms of specific support for SDKs like the L4D2 Authoring Tools. I may need to take some system tools and try to determine what the game is doing behind-the-scenes in terms of accessing file paths, working with add-ons, etc.

I’ve also added an announcement e-mail list for anyone who wants to get notified when the next release comes out. (It may be a while, but all the more reason to set up a reminder before you forget, eh?) The sign-up form is on the PackBSP page here on the blog.

Posted in Programming.

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